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Casual
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Lost Times
- Date: 2024-04-03
- Category: Casual
- Views: 5
- Version: 0.15
- Language: English
- Size: 663.5 MB
Lost Times Screenshots
Lost Times Introduction
Lost Times Rebuild a post-apocalyptic shelter as its guardian in Lost Times. Manage limited resources, decide who enters, negotiate with factions, and experience choice-driven romances and 12 possible endings.
Lost Times
Lost Times is a survival adventure set in a grim, post-apocalyptic world with mature themes. You take on the role of caretaker for a damaged shelter, where every decision matters. Supplies are scarce, so you must choose which survivors are allowed inside to keep the facility running. Beyond internal danger, you’ll also have to bargain and deal with threats from the outside. What you do—and who you choose to support—will shape the story, unlocking different outcomes and endings.
Storyline and Gameplay
The game follows a main character searching for lost memories from the past, or confronting sudden, life-changing shifts as events unfold. Along the way, the narrative explores close romantic relationships with women—ranging from familiar contacts to new arrivals. Progress depends on your key choices, which steer the plot and can unlock intimate scenes.
Please note: the game includes explicit adult content and imagery.
Morality-Driven Consequences
Important decisions don’t come with obvious “correct” options. Instead, your actions echo forward through time. For example, sparing a faction leader could trigger a coup later, while sacrificing a group may reduce chaos in the short term.
Key Features
Endgame Variability

- Twelve different endings based on your leadership approach, from cooperative utopia to authoritarian control.
- Hidden achievements reward high-risk experimentation, including extreme plans like banishing all outsiders or stockpiling technology.
Procedural Challenges
- Gameplay includes randomized events such as plague outbreaks and faction betrayals, so runs won’t play out the same way twice.
- New Game+ adds tougher conditions, including permanent environmental hazards and restricted communication options.
Atmospheric Visual Style
- A mix of rough pixel art and smooth lighting effects highlights the shelter’s tight, claustrophobic feel and the harsh emptiness outside.
- As the shelter grows, interface elements evolve and visually reflect your progress.

Adaptive Soundtrack
- The music shifts between melancholy melodies and tense rhythms to reflect how stable the shelter is.
- Audio signals—like distant storms or footsteps nearing—can function as gameplay hints.
Story Told Through the World
- Environmental storytelling uses survivor diaries, faction records, and abandoned items to reveal the world’s history naturally.
- Explorers are rewarded, since background lore is delivered without heavy exposition.
Update Log
V0.15
- Part 2 story and missions are now complete.
- Added new adult scenes for side characters inside the shelter.
- Introduced new Outsider characters, each with their own short adult scenes.
- Added a raider mini game to the gatekeeper section.
- Added a criminal hunting mission for Viktor.
- Added new workers and commanders for the special group.
- Increased VEX income from shelter jobs.
- Adjusted stat balance in dialogue for the Work section.
- Added end-of-part summaries to show the results of your choices.
- Added Mira’s robot body and related adult scenes.
- Redesigned the main menu, fixed several quest bugs, and updated some characters.


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