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Action
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Super Mario Bros
- Date: 2025-10-03
- Category: Action
- Views: 3
- Version: 1.2.5
- Language: English
- Size: 0.8 MB
Super Mario Bros Screenshots
Super Mario Bros Introduction
Super Mario Bros Run, jump, and stomp your way through the Mushroom Kingdom in Super Mario Bros for Android. Rescue Princess Toadstool, beat Bowser, collect coins, uncover hidden bricks, and master eight challenging levels.
Super Mario Bros
Super Mario Bros is a classic side-scrolling action-adventure where you guide the Mario brothers as they explore the Mushroom Kingdom. Your mission is to rescue Princess Toadstool by stopping Bowser. The game is split into 8 levels with escalating difficulty. As you progress, you’ll face tougher enemies and faster pacing, so you need quick reactions and consistent performance to clear each stage on time.
Throughout each level, you’ll use core moves—running, jumping, and stomping—to get past hazards and enemies, reach hidden areas, and grab power-ups that strengthen Mario. Every time you finish a level, the next ones become harder, with stronger foes to challenge your timing.
Gameplay Overview
Super Mario Bros is a platformer played from a side-scrolling view. In each stage, you move to the right to reach the flagpole at the end.
Mario is the main character you control. In multiplayer mode, Luigi can be controlled by a second player and follows the same story role and gameplay functions as Mario.
Coins, Question Blocks, and Secret Bricks

- Coins are scattered across levels for you to collect.
- Question-mark blocks ( ? ): when struck from below, they may reveal extra coins or a special item.
- Hidden/secret bricks: some blocks are often invisible and may also contain coins or rare rewards.
Power-Ups and Lives
- Super Mushroom: makes Mario grow to double his size and allows him to break bricks above him.
- Damage protection: the Super Mushroom offers protection from one hit caused by an enemy or hazard, but falling off the map always kills Mario.
- You begin with a set number of lives.
- Extra lives can be earned by grabbing hidden green-spotted 1-Up Mushrooms, collecting 100 coins, defeating several enemies in a row using a Koopa shell, or bouncing on enemies consecutively without landing on the ground.
- You can also unlock life-granting hidden bricks by collecting every coin in the previous world’s third level, or by using warps to reach the area.
Lose a life if you take damage while small, fall off the screen, or run out of time. The game is over when you have no lives left. On the game-over screen, holding the “A” button lets you respawn from the first level of the world where you died.

Attacks and Enemy Behavior
Mario’s main offensive move is jumping on enemies, but each enemy reacts differently.
- Goomba: gets flattened and defeated.
- Koopa Troopa: retreats into its shell temporarily, letting Mario use it as a projectile. Shells can be ricocheted off walls to hit other enemies, but if they bounce back into Mario, they can damage him.
- Some enemies (like underwater foes or enemies with spikes on top) cannot be stomped—they hurt Mario instead.
- You can also defeat an enemy above you by jumping and hitting the brick the enemy is standing on.
Fire Flower and Starman
- Fire Flower: found in certain ? blocks. When collected, Mario’s outfit changes color and he can throw fireballs.
- Starman: a rarer pickup that often appears after hitting concealed or invisible blocks. It grants Mario temporary invincibility against most minor dangers.
World Structure and Boss Battles
The game includes 8 worlds, and each world is made up of 4 sub-levels/stages. Underwater stages feature unique aquatic enemies. Levels also include bonus areas, secret zones, and warp pipes that let Mario skip ahead to later worlds.
The final stage of every world takes place in a fiery underground castle. Bowser is fought on a suspension bridge above lava. For the first seven worlds, the Bowser you see is actually a minion in disguise. The true Bowser appears in the eighth world.

Bowser (and his decoys) can be defeated by either jumping over them or running underneath while they jump, then reaching the axe at the bridge end—or by using fireballs.
Difficulty Increase on Replay
After completing the game, you can replay with increased difficulty. For example, Goombas are replaced with Buzzy Beetles, and enemies similar to Koopa Troopas may become unable to be defeated with the Fire Flower.
Time-Bonus Strategies

- You can add time by stomping enemies, hitting them with fireballs, striking them with shells, or running through them while you have a Star.
- Hitting an enemy with a fireball gives +1 second (except for bigger enemies like Bowser). Against Bowser you gain +5 seconds, and 10 seconds if you hit the switch.
- Stomp an enemy to gain +2 seconds.
- While you have a Star, running through enemies gives a growing bonus: +2 seconds, then +3, then +4 for each enemy after the first two. +4 seconds is the maximum per enemy in that sequence.

You can also build streaks. If you stomp enemies back-to-back, you get an extra second for each additional stomp. For example:
- 2 stomps: +2, then +3 → total 5 seconds.
- 4 stomps in a row: +2, +3, +4, +5 → total 14 seconds.
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