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Miu's World Casual

Miu's World

  • Date: 2024-07-11
  • Category: Casual
  • Views: 0
  • Version: 0.1.5
  • Language: English
  • Size: 928.0 MB

Download for Android

Miu's World Screenshots

Screenshot

Miu's World Introduction

Miu's World Miu's World lets you create a catgirl, interact anytime, and evolve her outfits and favor to unlock more adult animations. Enjoy new scenes, improved visuals, and added gameplay modes.

Miu's World

In Miu's World, you can design your own catgirl and interact with her whenever you want—touching different body areas and swapping outfits as you go. As your relationship grows and her favor increases, you’ll unlock a growing collection of exciting adult-style animations and scenes, powered by a newly built engine focused on detailed character visuals and dynamic animation sequences.

The game is also actively updated with new story content and ongoing improvements to graphics, so there’s always something to look forward to.

Story

Meet Miu, a playful, mischievous catgirl full of charm. She has soft, fluffy ears and a long tail that sways with excitement, making it hard not to notice her wherever she goes.

Miu loves teasing and flirting—often with a cheeky tone that still feels light and playful rather than cruel. Her big, sparkling eyes are always curious, and her purring can quickly win anyone over.

Even with her bold, suggestive side—showing up through wink-like gestures and a sultry vibe—Miu’s sweeter, caring personality is just as present. She’s always chasing fun and affection, nudging for attention and batting at whatever catches her interest. Loyal and warm, Miu brings a cozy sense of charm and playful trouble to anyone lucky enough to be around her.

Changelog

Added Content

  • (Game) Added a “sex toy” style scene using a cat-and-mouse setup, where Miu uses you before eating you.
  • (Game) Added blinking for the player. Blinks may occur during certain animations or during transitions to help hide teleportation so it doesn’t break immersion.
  • (Game) Added random spawning for the main and insertion scenes.
  • (Game) Added a third-person mode. Use the mouse wheel to zoom out from your character; scroll all the way back in to return to first person.
  • (Game) Added “nuggies” to the feeding scene.
  • (Game) Added the F8 debug key to stop third-person camera clipping behavior around walls—so the animation can be viewed without the camera being forced out of place.
  • (Game) Added a controls.txt file inside the game under Settings → Controls. The developer apologizes that it wasn’t included for a long time and explains it’s meant to be done properly, but takes time.
  • (Game) Added debug keys 1–6 to change the game speed.
  • (Game) Added a red-light/green-light effect to the sleeping scene.

Changes

  • (Game) Reduced footstep volume when inside the stomach and added a muffling effect.
  • (Game) Updated idle sounds to be 3D and adjusted them to better match where sound would naturally come from.
  • (Game) Adjusted rotation from 0.35 to 0.2 to help prevent clipping and strange “acid physics.”
  • (Game) Removed certain voice lines that could sometimes be heard in her stomach (even when muffled, they peaked too high). This is noted as being for later idle animations—not for satisfied sounds.
  • (Game) Updated directional lighting to use a brighter light to fix clothing lighting issues in scenes, and disabled shadows because it isn’t meant to behave like a sun.
  • (Game) Updated rotation in the feeding scene from 0.4 to 0.2 as well.
  • (Game) In first person, you can no longer see your body in the FOV. Visibility was adjusted so your body can be seen in third person and spectator modes.
  • (Game) In the sleeping scene, the dollhouse no longer has a slope limit, allowing you to explore the floors more freely.
  • (Game) Slightly increased the radius and volume of stomach sounds.
  • Miu's World

  • (Game) Set the acid limit to 3,000,000 across all scenes because the script prevented runtime changes. The changelog previously implied it would increase, but it didn’t due to that limitation.
  • (Game) Updated movement and idle sounds to stop after a certain amount of time to avoid stomach-fill issues. If the stomach squeezes too much, rotation bugs may occur, so sounds turn off after 10 minutes.
  • (Game) The feeding scene now includes a collider that blocks you from following the food if it’s swallowed first. This helps prevent incorrect animations and stops you from getting stuck in her throat.
  • (Game) Increased stomach sound volume again.
  • (Game) Fixed stomach rotation behavior so it stops around 10 minutes (described like her resting), preventing issues when the stomach squeezes.

Bug Fixes / Other

  • (Game) Fixed 2 compile errors caused by the MiuAI script calling the navmesh agent after the AI is turned off while in the stomach, which caused a memory leak and reduced FPS.
  • (Game) Fixed food momentum not resetting properly in the stomach scene.
  • (Game) Fixed the ability to look around in her mouth during the swallow animation.
  • (Game) Fixed footstep sounds not working in the connector.
  • (Game) Fixed pink textures outside the pool area caused by alpha scene map changes producing texture errors in the less-updated sleeping scene.
  • (Game) Fixed a resolution/fullscreen issue where changes weren’t applied live and required a full restart.
  • (Game) Fixed an issue where the game lost focus when pausing.
  • (Game) Fixed stomach sounds being muffled the same way as idle sounds.
  • (Game) Fixes were also made to additional issues (listed in the original as “Fixe”).

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